My List of Top Creative Game Box Arts

I believe that the game box art doesn’t receive the amount of respect it deserves. First of all, it needs to do so many things at once – like tell as much as possible about the game in one image, and resonate well with the target audience who might not know anything about it. Also, it sometimes needs to be approved by the marketing or business development team who just viewed some online metrics of previously successful games and told designers what elements cover should include. 

If you think about it, without good cover art, gaming would not have evolved to this point. The first games like Pac-man or Space Invaders looked nothing like their cover art, so the image on the box was the primary selling point of the product. In fact, it is only today that we have quality box art that is at the same time very similar to the in-game footage. 

That being said, there are a lot of bad choices for cover arts out there that did not do the game justice. So I created my list of game box arts that perfectly exemplify what making a quality cover image is all about.  

Borderlands

Nothing too complex and yet overflowing with personality at the same time. The motifs of shooting and psychotic killers celebrating mayhem in a post-apocalyptic environment are all there. Once you play the game, you admire the artwork even more. 

Bloodborne

At first glance, Bloodborne cover looks pretty generic, as lots of game publishers at that time had art cover with the protagonist’s back facing the camera. It seems like it can be any type of game, but upon closer inspection, it tells a lot. There is a gun in one hand, a strange melee weapon in the other, a bloody mist coalescing around the shoulders like it is patching the body back together, and a city of Yharnam is reflected on the surface of the gothic attire.  

Bioshock 

Unlike Bioshock Infinite that displayed a protagonist, who you don’t typically see much as the game is a first-person shooter, the first Bioshock game did a great job. It shows the main enemies (Big Daddy and Little Sister), and the gritty retro steampunk environment.   

Red Dead Redemption

Once again, simple but brilliant. All we see is a scowling outlaw with scars on his face. Everything that needs to represent the harsh and unforgiving conditions of the wild west is there, and it perfectly hints at the hardships that await the player.

Last of Us

Here we have a detailed focused cover that wanted to tell you as much as possible about the game. We have both characters whose facial expressions and position heavily hint at the type of relationship they have in the game. We have the post-apocalyptic cities, covered with plants, suggesting that nature is taking over, which again hints at what happened to mankind.